You can read our conversation with lead writer Helen Hindpere below. To learn more about The Final Cut and how it improves on an already great game, we recently reached out to ZA/UM with a few questions. Soon, a definitive, extended version of the RPG, titled Disco Elysium – The Final Cut, will be releasing, with the game itself also ready to make its awaited debut on consoles, and will be expanding upon everything that made the base release so good with additional content and improvements to what was already there. Eschewing a traditional focus on combat, and zeroing in instead on player choice, rich world-building, unique investigation mechanics, and a deep dive into the psyches of its excellently written characters, all on top of a story that was full of though-provoking narrative conceits and questions, Disco Elysium was a game that took the games industry by storm, immediately raking in critical and commercial success to reflect just how good it was.ĭeveloper ZA/UM, however, clearly isn’t done with its modern masterpiece just yet. The CRPG genre has had a lot of all-time greats over the years, but Disco Elysium was not your typical CRPG. In late 2019, a little game called Disco Elysium came out of nowhere and took everyone by surprise.
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